BIS fnc respawnMenuInventory: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )I([a-z])" to "$1i$3") |
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|p2= respawnDelay: [[Number]] - (Optional, default 3) Respawn delay | |p2= respawnDelay: [[Number]] - (Optional, default 3) Respawn delay | ||
|p3= revive: [[Boolean]] - (Optional, default [[false]]) | |p3= revive: [[Boolean]] - (Optional, default [[false]]) if unit was revived | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 12:29, 8 November 2023
Description
Syntax
- Syntax:
- [player, respawnDelay, revive] call BIS_fnc_respawnMenuInventory
- Parameters:
- player: Object - Player unit
- respawnDelay: Number - (Optional, default 3) Respawn delay
- revive: Boolean - (Optional, default false) if unit was revived
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Respawn
Notes
-
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