BIS fnc invSlots: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
Lou Montana (talk | contribs) m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2") |
||
Line 21: | Line 21: | ||
|p1=object: [[Object]] | |p1=object: [[Object]] | ||
|r1= [[Array]] - | |r1= [[Array]] - array with total available slots of all types that are given by config | ||
|x1= <sqf>[ player ] call BIS_fnc_invSlots;//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory</sqf> | |x1= <sqf>[ player ] call BIS_fnc_invSlots;//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory</sqf> |
Revision as of 12:40, 8 November 2023
Description
- Description:
- Returns config inventory slots of given unit (total numbers of available slots in array).
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [object] call BIS_fnc_invSlots
- Parameters:
- object: Object
- Return Value:
- Array - array with total available slots of all types that are given by config
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType BIS_fnc_invAdd
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note