BIS fnc invSlots: Difference between revisions

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|r1= [[Array]] - array with total available slots of all types that are given by config
|r1= [[Array]] - array with total available slots of all types that are given by config


|x1= <sqf>[ player ] call BIS_fnc_invSlots;//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory</sqf>
|x1= <sqf>[player] call BIS_fnc_invSlots;//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory</sqf>


|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] [[BIS_fnc_invAdd]]
|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] [[BIS_fnc_invAdd]]
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Revision as of 17:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns config inventory slots of given unit (total numbers of available slots in array).
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object] call BIS_fnc_invSlots
Parameters:
object: Object
Return Value:
Array - array with total available slots of all types that are given by config

Examples

Example 1:
[player] call BIS_fnc_invSlots;//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory

Additional Information

See also:
BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType BIS_fnc_invAdd

Notes

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