surfaceTexture: Difference between revisions
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(Add new syntax for 2.18) |
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|p2= y: [[Number]] - world y coordinate of the position | |p2= y: [[Number]] - world y coordinate of the position | ||
|p3since=arma3 2.18 | |p3since=arma3 2.18 | ||
|p3= z or useLayerMask: [[Number]] or [[Boolean]] - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using layer mask is more accurate but slightly slower. | |p3= z or useLayerMask: [[Number]] or [[Boolean]] - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using the layer mask is more accurate but slightly slower. | ||
[[File:Capture.png|thumb|256px|The "dirt" texture is defined using a layer mask. The "concrete" texture is the primary surface texture.]] | [[File:Capture.png|thumb|256px|The "dirt" texture is defined using a layer mask. The "concrete" texture is the primary surface texture.]] | ||
|r1= [[String]] - Surface texture | |r1= [[String]] - Surface texture |
Revision as of 09:53, 31 March 2024
Description
- Description:
- Same as surfaceType, but returns texture path to ground texture as string.
- Groups:
- Positions
Syntax
- Syntax:
- surfaceTexture [x, y, z or useLayerMask]
- Parameters:
- x: Number - world x coordinate of the position
- y: Number - world y coordinate of the position
- since 2.18
- z or useLayerMask: Number or Boolean - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using the layer mask is more accurate but slightly slower.
- Return Value:
- String - Surface texture
Examples
- Example 1:
Additional Information
- See also:
- surfaceType getRoadInfo
Notes
-
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