isWeaponRested: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Killzone Kid" to "Killzone_Kid") |
Lou Montana (talk | contribs) m (Text replacement - "AgentRevolution" to "AgentRev") |
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<dd class="notedate">Posted on 2015-07-01 - 16:44 (UTC)</dd> | <dd class="notedate">Posted on 2015-07-01 - 16:44 (UTC)</dd> | ||
<dt class="note">[[User: | <dt class="note">[[User:AgentRev|AgentRev]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
You can force a unit out of bipod or resting with: | You can force a unit out of bipod or resting with: |
Latest revision as of 23:05, 4 May 2024
Description
- Description:
- Returns true if weapon is currently rested.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponRested unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- isWeaponDeployed canDeployWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-07-01 - 16:44 (UTC)
- AgentRev
-
You can force a unit out of bipod or resting with:
- Posted on 2015-07-12 - 11:00 (UTC)
- Killzone_Kid
-
As of 1.49 is the only current use of this command. You cannot detect remote player and you cannot detect local unit that is not a player. Might as well be a nullar command without argument.isWeaponRested player;