Object: Difference between revisions
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_Unit DoWatch [[Position]] | _Unit DoWatch [[Position]] | ||
[ | [_unit1,_unit2,_unit3] DoWatch [[Position]] | ||
===Building=== | ===Building=== |
Revision as of 02:42, 27 August 2007
Object Type
An Object in the scripting (sqs) language is a generic reference for a soldier, vehicle or building.
Such an object can be animated (a house, a tank), can have ai associated with it (a soldier), or, simply be a 'Rock'
various commands in the scripting language can refer as equally to generic (eg Object) types, as much as specific subtypes.
_pos = GetPos player; _pos = GetPos _MyHouse;
Subtypes
various 'subtypes' of an Object exist as poetic licence when describing the script command.
In General where a subtype is listed (rather than an 'Object' type) it means the command can/ should/ or is more normally associated with, that SUB type.
Vehicle
A vehicle is an Object such as a Tank, car, Helicopter.
Person
A Person is a soldier, man, leader, player, woman.
Unit
A Unit is either a Person, or, Vehicle
Units
Units are an Array of type unit
Units(s)
Unit(s) refer to EITHER and Array of type unit, or, a singlular unit. This distinction in the command reference refers to two very different Types, either of which could be used in the same command syntax
_Unit DoWatch Position [_unit1,_unit2,_unit3] DoWatch Position
Building
When used in the command reference, this 'Object' specifically refers to a non ai type model, such as a house, such as, a rock.