behaviour: Difference between revisions
| mNo edit summary | mNo edit summary | ||
| Line 22: | Line 22: | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |x1= <pre> | |x1= <pre>_soldier setBehaviour "CARELESS" | ||
| _b = behaviour _soldier </pre> | _b = behaviour _soldier </pre> | ||
Revision as of 06:08, 27 August 2007
Description
- Description:
- Return the behaviour of a unit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- String = behaviour Unit
- Parameters:
- Unit: Object
- Return Value:
- String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".
Examples
- Example 1:
- _soldier setBehaviour "CARELESS" _b = behaviour _soldier returns "CARELESS"
Additional Information
- See also:
- setBehaviour
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Notes
Bottom Section
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Command Group: Unit Control
 
	