set3DENAttachedCursorEntity: Difference between revisions

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(Fixed example, unit -> object)
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <sqf>set3DENAttachedCursorEntity createHashMapFromArray [["type", "unit"], ["classname", "B_Survivor_F"]];</sqf>
|x1= <sqf>set3DENAttachedCursorEntity createHashMapFromArray [["type", "object"], ["classname", "B_Survivor_F"]];</sqf>


|x2= <sqf>set3DENAttachedCursorEntity createHashMapFromArray [["type", "marker"], ["classname", "mil_pickup"], ["markertype", "icon"]];</sqf>
|x2= <sqf>set3DENAttachedCursorEntity createHashMapFromArray [["type", "marker"], ["classname", "mil_pickup"], ["markertype", "icon"]];</sqf>

Revision as of 10:19, 11 August 2024

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.18.

Description

Description:
Attach an entity to the Eden Editor cursor.
Groups:
Eden Editor

Syntax

Syntax:
set3DENAttachedCursorEntity entityHashMap
Parameters:
entityHashMap: HashMap - in format [["type", entityType], otherOptions] where entityType can be one of:
type options
case-sensitive!
"object"
"marker"
  • "classname": String - see marker classes
  • "markershape": String - can be one of:
    • "icon"
    • "rectangle"
    • "ellipse"
      "polyline" is not supported.
"trigger"
  • "classname": String - object classname; from CfgNonAIVehicles with simulation="detector". Usually "EmptyDetector"
"module"
  • "classname": String - object classname;
"waypoint"
  • "classname": String - classname; from CfgWaypoints
Return Value:
Nothing

Examples

Example 1:
set3DENAttachedCursorEntity createHashMapFromArray [["type", "object"], ["classname", "B_Survivor_F"]];
Example 2:
set3DENAttachedCursorEntity createHashMapFromArray [["type", "marker"], ["classname", "mil_pickup"], ["markertype", "icon"]];

Additional Information

See also:
Eden Editor: Object typeOf

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note