reloadEnabled: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
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Line 26: | Line 26: | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <sqf>private | |x1= <sqf>private _aiCanReload = reloadEnabled _unit1;</sqf> | ||
|seealso= [[enableReload]] [[reload]] [[needReload]] | |seealso= [[enableReload]] [[reload]] [[needReload]] | ||
}} | }} |
Revision as of 14:03, 2 November 2024
Description
- Description:
- A getter for enableReload.
- Groups:
- Weapons
Syntax
- Syntax:
- reloadEnabled unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- enableReload reload needReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons