enableRadio: Difference between revisions
Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 51: | Line 51: | ||
{{Note | {{Note | ||
|user= | |user= Beita | ||
|timestamp= 20080911234300 | |timestamp= 20080911234300 | ||
|text= Does not affect | |text= Does not affect VoN. | ||
}} | }} |
Latest revision as of 19:36, 19 February 2025
Description
- Description:
- Enable and disable radio messages to be heard and shown in the left lower corner of the screen - the order-giving unit can still be heard direct-talking when in its vicinity. The AI will still follow orders. This command can be helpful during cutscenes.
- Groups:
- Radio and ChatSounds
Syntax
- Syntax:
- enableRadio state
- Parameters:
- state: Boolean - true to enable the radio, false to disable it
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 07, 2008 - 14:50 (UTC)
- This command doesn't disable text-chat in multiplayer.
- Posted on Sep 11, 2008 - 23:43 (UTC)
- Does not affect VoN.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Radio and Chat
- Command Group: Sounds
- Scripting Commands: Local Effect