R3vo/Sandbox2 – User

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= SPOTREP-0001 =
= SPOTREP-0001 =
* FROM: Project Lead
* TO: Alpha Users
* UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
* ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows)
* SIZE: ~310 MB


<div class="post-content">
== CHANGELOG ==
<p>
 
  FROM: Project Lead
=== DATA ===
  <br>
 
  TO: Alpha Users
* Showcase SCUBA:
  <br>
** More forgiving alarm threshold
    UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
** Added more hints
    <br>
** Improved scenario endings
    ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows)
** More rockets for the launcher added
    <br/>
* Showcase Helicopters:
    SIZE: ~310 MB
** Performance optimizations
    </br>
** Few minor tweaks
  </br>
* Showcase Vehicles:
  </br>
** More forgiving alarm threshold
</p>
** Few minor tweaks
* MP: Escape from Stratis
  == CHANGELOG ==
** Fixed: Mission success after resuming game
** 'Combat Get In' module added
** Respawn time is now 30 seconds (was 120)
  === DATA ===
** Improved mission endings
** New task appears when both choppers on the airfield are destroyed
<ul>
** New mission ending "all boats and helicopters destroyed"
  <li>
** Warning hint pops up when the group leader is AI controlled
  Showcase SCUBA:
** Patrolling Ka-60 Black now unloads troops when under fire
  <ul>
** More enemies at the airfield
    <li>
** Some new map locations populated
    More forgiving alarm threshold
* MP: Headhunters
    </li>
** "Exfiltrate" task is now set as current after all targets are eliminated
    <li>
** The mission will now end when either all players are near the exfil marker or in a boat
    Added more hints
** 'Combat Get In' module added
    </li>
** Possible respawn desync in multiplayer fixed
    <li>
* New scenario ending screen added
    Improved scenario endings
* Task notification visuals improved
    </li>
* Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
    <li>
* Scenarios-button now always available, even when there's no content
    More rockets for the launcher added
* Added more entries into Field Manual
    </li>
* Compass and watch re-sized
  </ul>
* Ka-60 minigun now rotates
  </li>
* Ka-60 doors and glass made correctly penetrable
  <li>
* MH-9 passengers can now see the tail
  Showcase Helicopters:
* Helicopter weapons tweaked
  <ul>
* Class names for Ifrits changed to be the correct ones
    <li>
* Alamut and MX SW now have correct icons in command menu
    Performance optimizations
* Countermeasures now stored in one magazine per vehicle
    </li>
* Correct Alpha Lite logo in splash screens added
    <li>
* Most windows in houses are now destructable
    Few minor tweaks
* Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
    </li>
* Added more camoflage selections for vests and helmets
  </ul>
* Red faction uniforms have proper class names
  </li>
* Changed priorities in action menu
  <li>
* TRG iron-sights remodeled after feedback
  Showcase Vehicles:
* Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
  <ul>
* Camera shake on 6.5mm ammunition removed
    <li>
* Server browser UI overlapping fixed in some places
    More forgiving alarm threshold
* Squad URL is no longer automatically upper-cased (and thus broken)
    </li>
* Editor loading took long when using MX rifles - fixed
    <li>
* Added freelook in vehicles via default option
    Few minor tweaks
* Correct tracer colors have been distributed among factions
    </li>
* Fish should be less inclined to travel on land
  </ul>
 
  </li>
=== ENGINE ===
  <li>
 
  MP: Escape from Stratis
* Shadow improvements implemented
  <ul>
* Improved network performance (vehicles are no longer lagging as much)
    <li>
* Fixed several game crashes
    Fixed: Mission success after resuming game
* Fixed synchronization of cargo poses in MP
    </li>
* Fixed various inventory-related bugs and crashes
    <li>
* Improved vehicle collisions
    'Combat Get In' module added
* Grenades can no longer be thrown under water
    </li>
* Fixed airplane / helicopter camera shaking
    <li>
* Default and Development versions have different numbering to prevent incompatibilities in multiplayer
    Respawn time is now 30 seconds (was 120)
    </li>
    <li>
    Improved mission endings
    </li>
    <li>
    New task appears when both choppers on the airfield are destroyed
    </li>
    <li>
    New mission ending "all boats and helicopters destroyed"
    </li>
    <li>
    Warning hint pops up when the group leader is AI controlled
    </li>
    <li>
    Patrolling Ka-60 Black now unloads troops when under fire
    </li>
    <li>
    More enemies at the airfield
    </li>
    <li>
    Some new map locations populated
    </li>
  </ul>
  </li>
  <li>
  MP: Headhunters
  <ul>
    <li>
    "Exfiltrate" task is now set as current after all targets are eliminated
    </li>
    <li>
    The mission will now end when either all players are near the exfil marker or in a boat
    </li>
    <li>
    'Combat Get In' module added
    </li>
    <li>
    Possible respawn desync in multiplayer fixed
    </li>
  </ul>
  </li>
  <li>
  New scenario ending screen added
  </li>
  <li>
  Task notification visuals improved
  </li>
  <li>
  Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
  </li>
  <li>
  Scenarios-button now always available, even when there's no content
  </li>
  <li>
  Added more entries into Field Manual
  </li>
  <li>
  Compass and watch re-sized
  </li>
  <li>
  Ka-60 minigun now rotates
  </li>
  <li>
  Ka-60 doors and glass made correctly penetrable
  </li>
  <li>
  MH-9 passengers can now see the tail
  </li>
  <li>
  Helicopter weapons tweaked
  </li>
  <li>
  Class names for Ifrits changed to be the correct ones
  </li>
  <li>
  Alamut and MX SW now have correct icons in command menu
  </li>
  <li>
  Countermeasures now stored in one magazine per vehicle
  </li>
  <li>
  Correct Alpha Lite logo in splash screens added
  </li>
  <li>
  Most windows in houses are now destructable
  </li>
  <li>
  Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
  </li>
  <li>
  Added more camoflage selections for vests and helmets
  </li>
  <li>
  Red faction uniforms have proper class names
  </li>
  <li>
  Changed priorities in action menu
  </li>
  <li>
  TRG iron-sights remodeled after feedback
  </li>
  <li>
  Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
  </li>
  <li>
  Camera shake on 6.5mm ammunition removed
  </li>
  <li>
  Server browser UI overlapping fixed in some places
  </li>
  <li>
  Squad URL is no longer automatically upper-cased (and thus broken)
  </li>
  <li>
  Editor loading took long when using MX rifles - fixed
  </li>
  <li>
  Added freelook in vehicles via default option
  </li>
  <li>
  Correct tracer colors have been distributed among factions
  </li>
  <li>
  Fish should be less inclined to travel on land
  </li>
</ul>
  ENGINE
<ul>
  <li>
  Shadow improvements implemented
  </li>
  <li>
  Improved network performance (vehicles are no longer lagging as much)
  </li>
  <li>
  Fixed several game crashes
  </li>
  <li>
  Fixed synchronization of cargo poses in MP
  </li>
  <li>
  Fixed various inventory-related bugs and crashes
  </li>
  <li>
  Improved vehicle collisions
  </li>
  <li>
  Grenades can no longer be thrown under water
  </li>
  <li>
  Fixed airplane / helicopter camera shaking
  </li>
  <li>
  Default and Development versions have different numbering to prevent incompatibilities in multiplayer
  </li>
</ul>
</div>

Revision as of 17:06, 19 April 2025

SPOTREP-0001

  • FROM: Project Lead
  • TO: Alpha Users
  • UNIT: Arma 3 Alpha, Arma 3 Alpha Lite
  • ACTIVITY: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows)
  • SIZE: ~310 MB

CHANGELOG

DATA

  • Showcase SCUBA:
    • More forgiving alarm threshold
    • Added more hints
    • Improved scenario endings
    • More rockets for the launcher added
  • Showcase Helicopters:
    • Performance optimizations
    • Few minor tweaks
  • Showcase Vehicles:
    • More forgiving alarm threshold
    • Few minor tweaks
  • MP: Escape from Stratis
    • Fixed: Mission success after resuming game
    • 'Combat Get In' module added
    • Respawn time is now 30 seconds (was 120)
    • Improved mission endings
    • New task appears when both choppers on the airfield are destroyed
    • New mission ending "all boats and helicopters destroyed"
    • Warning hint pops up when the group leader is AI controlled
    • Patrolling Ka-60 Black now unloads troops when under fire
    • More enemies at the airfield
    • Some new map locations populated
  • MP: Headhunters
    • "Exfiltrate" task is now set as current after all targets are eliminated
    • The mission will now end when either all players are near the exfil marker or in a boat
    • 'Combat Get In' module added
    • Possible respawn desync in multiplayer fixed
  • New scenario ending screen added
  • Task notification visuals improved
  • Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
  • Scenarios-button now always available, even when there's no content
  • Added more entries into Field Manual
  • Compass and watch re-sized
  • Ka-60 minigun now rotates
  • Ka-60 doors and glass made correctly penetrable
  • MH-9 passengers can now see the tail
  • Helicopter weapons tweaked
  • Class names for Ifrits changed to be the correct ones
  • Alamut and MX SW now have correct icons in command menu
  • Countermeasures now stored in one magazine per vehicle
  • Correct Alpha Lite logo in splash screens added
  • Most windows in houses are now destructable
  • Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
  • Added more camoflage selections for vests and helmets
  • Red faction uniforms have proper class names
  • Changed priorities in action menu
  • TRG iron-sights remodeled after feedback
  • Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
  • Camera shake on 6.5mm ammunition removed
  • Server browser UI overlapping fixed in some places
  • Squad URL is no longer automatically upper-cased (and thus broken)
  • Editor loading took long when using MX rifles - fixed
  • Added freelook in vehicles via default option
  • Correct tracer colors have been distributed among factions
  • Fish should be less inclined to travel on land

ENGINE

  • Shadow improvements implemented
  • Improved network performance (vehicles are no longer lagging as much)
  • Fixed several game crashes
  • Fixed synchronization of cargo poses in MP
  • Fixed various inventory-related bugs and crashes
  • Improved vehicle collisions
  • Grenades can no longer be thrown under water
  • Fixed airplane / helicopter camera shaking
  • Default and Development versions have different numbering to prevent incompatibilities in multiplayer