BIS File Formats: Difference between revisions

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== Introduction ==
This page intention is to give a quick overview of the different file formats BIS is using in their games. For detailed information links to dedicated pages are provided.
 
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== 3D Model File Formats ==
 
 
There are essentially two (2) types of 3D model files (.p3d) used by BIS's game engine, '''''MLOD''''' and '''''ODOL'''''.
 
 
==== MLOD File Formats ====
 
::* '''''MLOD''''' 3D models are ''uncompressed'' or ''unbinarized'' files.
::* This type of model file is '''''editable''''' in BIS's modelling tool application(s).
::* There are essentially two (2) versions of MLOD model types, '''''SP3X''''' and '''''P3DM'''''.
::* '''''SP3X''''' MLOD version is primarily for use with BIS's Operation Flashpoint game.
::* '''''P3DM''''' MLOD version is primarily for use with BIS's Armed Assault game.
 
 
::'''''The following links refer to articles describing the layout of MLOD files by community members - not by BIS or BIS employees. And as such may or may not be accurate.'''''
 
::[[P3D File Format - MLOD]]
 
 
==== ODOL File Formats ====
 
::* '''''ODOL''''' 3D models are ''compressed'' or ''binarized'' versions of the '''''MLOD''''' model file.
::* This type of model file is '''not''' editable.
::* There are essentailly two (2) versions of ODOL model types, '''''ODOL v7''''' and '''''ODOL v40'''''.
::* '''''ODOL v7''''' model files are the equivalent MLOD SP3X model file converted to compressed or binarized form. The game content released for OFP by BIS is primarily in this format.
::* [[ODOL_Explorer|ODOL Explorer]] is able to read '''''ODOL v7''''' and resave it back to SP3X MLOD format.
::* '''''ODOL v40''''' model files are the equivalent MLOD P3DM model file converted to compressed or binarzied form. The game content released for ArmA by BIS is primarily in this format.
 
 
::'''''The following links refer to articles describing the layout of ODOL files by community members - not by BIS or BIS employees. And as such may or may not be accurate.'''''
 
 
::[[P3D_File_Format_-_ODOLV7|ODOL v7 File Format]]
 
::[[P3D File Format_-_ODOLV40_Revised|ODOL v40 File Format]]
 
 
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== Animation File Formats ==
 
::[[Rtm (Animation) File Format|RTM File Format]]
 
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== Font File Formats ==
 
Fonts consists of [[PAA File Format|paa]] texture files containing the characters of the font.
 
[[FXY File Format|Fxy]] files describe where the characters are positioned in the texture.
 
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== Island File Formats ==
 
 
There are essentially two (2) types of Island model files.
 
 
==== PEW File Formats ====
 
 
::* '''''PEW''''' files are ''uncompressed'' or ''unbinarized''.
::* This type of file is '''''editable''''' in BIS's Island tool application(s).
::* This type of file is '''''NOT''''' useable by the ''Game Engine'' it is only used during the design phase of Island creation.
::* There are several versions of PEW files that correspond to different releases of BIS's Island editing tool Visitor and the 'Game Engine'.
::* All versions have a file character prefix in the first 4-bytes of the file of '''''POSE''''' and a character version in the next 3-bytes (eg. 'POSEW60').
 
 
::'''''The following links refer to articles describing the layout of PEW files by community members - not by BIS or BIS employees. And as such may or may not be accurate.'''''
 
 
::[[POSE_v59_File_Format|POSE v59 File Format]]
 
::[[POSE_v60_File_Format|POSE v60 File Format]] ''(Current as at Version 1.14 of Tools & Game)''
 
 
==== WRP File Formats ====
 
 
::* '''''WRP''''' files are Island Map files that are used by the ''Game Engine''.
::* This file type comes in ''uncompressed/unbinarized'' and ''compressed/binarized'' format.
::* This file type is '''''NOT editable''''' by BIS Island tool application(s).
::*''Uncompressed'' WRP file types come in '''''4WVR''''' and '''''8WVR''''' format for use with BIS's Operation Flashpoint and Armed Assault respectively.
::*''Compressed'' or ''binarized'' WRP files have a file prefix in the first 4-bytes of the file of '''''OPRW''''' and then a version number to indicate which release of the OFP or ArmA ''Game Engine'' the Island is used with.
 
::'''''The following links refer to articles describing the layout of WRP files by community members - not by BIS or BIS employees. And as such may or may not be accurate.'''''
 
<blockquote>
===== OFP WRP File Formats =====
 
::[[Wrp_File_Format_-_4WVR|4WVR File Format]]
 
::[[Wrp_File_Format_-_OPRW|OPRW v2 & v3 File Format]]
 
===== ArmA WRP File Formats =====
 
::[[8WVR_File_Format|8WVR File Format]] Editable
 
::[[OPRW_v18_File_Format|OPRW v17,18,20 File Format]] Binarised output
 
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== PBO File Formats ==
 
::[[PBO File Format]]
 
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== Rapified File Formats ==
 
::[[raP File Format - OFP]]
 
::[[raP File Format - Elite]]
 
::[[raP File Format - ArmA]]
 
[[Category:Real Virtuality File Formats]]

Latest revision as of 13:28, 8 May 2025