setVehicleVarName: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Example 3) |
||
Line 32: | Line 32: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x3= <pre>//Assign a variable to an object and be able to refer to that | |||
//object using the variable, in both single and multi player. | |||
_Object="M1A1" CreateVehicle (GetPos Player); | |||
_VarName="MYTANK"; | |||
_Object SetVehicleVarName _VarName; | |||
_Object Call Compile Format ["%1=_This ; PublicVariable ""%1""",_VarName]; | |||
</pre> |= Example 3 | |||
____________________________________________________________________________________________ | |||
| |= See also | | |= See also |
Revision as of 10:35, 2 September 2007
Description
- Description:
- Sets the name of the variable which contains a reference to this object. It is necessary in MP to change the variable content after a respawn.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player setVehicleVarName "aP"
- Example 2:
_thing = _this select 0;
_thingname = vehicleVarName _thing; WaitUntil{not alive _thing}; _vcl = _thing createVehicle getpos player; _vcl setVehicleVarName _thingname;
- Example 3:
//Assign a variable to an object and be able to refer to that
//object using the variable, in both single and multi player.
_Object="M1A1" CreateVehicle (GetPos Player); _VarName="MYTANK"; _Object SetVehicleVarName _VarName; _Object Call Compile Format ["%1=_This ; PublicVariable ""%1""",_VarName];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note