getTextureInfo: Difference between revisions
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* height: [[Number]] | * height: [[Number]] | ||
* {{GVI|arma3|2.08|size= 0.75}} rgbaAverageColour: [[Array]] format [[Color]] | * {{GVI|arma3|2.08|size= 0.75}} rgbaAverageColour: [[Array]] format [[Color]] | ||
|s2= [[getTextureInfo]] [texture, sizeH, keepAspectRatio] | |||
|s2since=arma3 2.22 | |||
|p21= texture: [[String]] - texture path (.paa, .jpg, .ogv) | |||
|p22= sizeH: [[Number]] - texture height in screen size | |||
|p23= keepAspectRatio: (Optional) [[Boolean]] - [[true]] if texture is set to keep aspect ratio. Default [[true]] | |||
|r2= [[Array]] in format [sizeH, sizeW] - height and width of the texture in screen units. | |||
|x1= <sqf>getTextureInfo "a3\characters_f\blufor\data\clothing1_co.paa"; // [2048, 2048, [0.458824, 0.427451, 0.34902, 1]]</sqf> | |x1= <sqf>getTextureInfo "a3\characters_f\blufor\data\clothing1_co.paa"; // [2048, 2048, [0.458824, 0.427451, 0.34902, 1]]</sqf> | ||
|x2= <sqf>gettextureinfo ["\A3\UI_f\Data\Logos\arma3_shadow_ca.paa", 0.1, true]; // [0.1,0.15] | |||
gettextureinfo ["\A3\UI_f\Data\Logos\arma3_shadow_ca.paa", 0.1, false]; // [0.1,0.2]</sqf> | |||
|seealso= [[pixelW]] [[pixelH]] [[getModelInfo]] [[supportInfo]] [[getObjectType]] [[getObjectTextures]] | |seealso= [[pixelW]] [[pixelH]] [[getModelInfo]] [[supportInfo]] [[getObjectType]] [[getObjectTextures]] | ||
}} | }} | ||
Revision as of 00:26, 30 October 2025
Description
- Description:
- Return texture information - resolution in pixels (mipmap level 0) and average colour. Multiply the pixel values by pixelW and pixelH to get screen coordinates.
- Groups:
- System
Syntax
- Syntax:
- getTextureInfo texture
- Parameters:
- texture: String - texture path (.paa, .jpg, .ogv)
- Return Value:
- Array in format [width, height, rgbaAverageColour] where:
Alternative Syntax
- Syntax:
- getTextureInfo [texture, sizeH, keepAspectRatio]
- Parameters:
- texture: String - texture path (.paa, .jpg, .ogv)
- sizeH: Number - texture height in screen size
- keepAspectRatio: (Optional) Boolean - true if texture is set to keep aspect ratio. Default true
- Return Value:
- Array in format [sizeH, sizeW] - height and width of the texture in screen units.
Examples
- Example 1:
- getTextureInfo "a3\characters_f\blufor\data\clothing1_co.paa"; // [2048, 2048, [0.458824, 0.427451, 0.34902, 1]]
- Example 2:
Additional Information
Notes
-
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