addUserActionEventHandler: Difference between revisions
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* {{hl|"Analog"}} | * {{hl|"Analog"}} | ||
|p3= expression: | |p3= expression: [[Code]] - expression that will be executed in [[missionNamespace]] when event handler fires.<br> | ||
The Event Handler index is available as {{hl|{{Link|Magic Variables#thisEvent|_thisEventHandler}}}} during Event Handler code execution.<br> | The Event Handler index is available as {{hl|{{Link|Magic Variables#thisEvent|_thisEventHandler}}}} during Event Handler code execution.<br> | ||
<spoiler text="Show _thisEvent information"> | <spoiler text="Show _thisEvent information"> | ||
Latest revision as of 21:22, 31 December 2025
Description
- Description:
- Adds a user action event handler to the current mission and returns its event handler index.
- Groups:
- Event Handlers
Syntax
- Syntax:
- addUserActionEventHandler [keyName, event, expression]
- Parameters:
- keyName: String - action key name - see inputAction/actions
- event: String - event name - see UserAction Event Handlers. Can be one of:
- "Activate"
- "Deactivate"
- "Analog"
- expression: Code - expression that will be executed in missionNamespace when event handler fires.
The Event Handler index is available as _thisEventHandler during Event Handler code execution.
- Return Value:
- Number - the index of the currently added UserAction event handler is returned
Examples
- Example 1:
- private _ehId = addUserActionEventHandler ["ReloadMagazine", "Activate", { systemChat "reloading!"; }];
Additional Information
Notes
-
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