addCuratorEditableObjects: Difference between revisions
No edit summary |
BrettMayson (talk | contribs) mNo edit summary |
||
| Line 14: | Line 14: | ||
|p1= curatorObj: [[Object]] - curator module | |p1= curatorObj: [[Object]] - curator module | ||
|p2= objects: [[Array]] | |p2= objects: [[Array]] of [[Object]]s | ||
|p3= addCrew: [[Boolean]] | |p3= addCrew: [[Boolean]] | ||
Latest revision as of 10:24, 1 January 2026
Description
- Description:
- Register objects which can be edited by a curator.
- Groups:
- Curator
Syntax
- Syntax:
- curatorObj addCuratorEditableObjects [objects, addCrew]
- Parameters:
- curatorObj: Object - curator module
- objects: Array of Objects
- addCrew: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Jul 23, 2020 - 10:29 (UTC)
- To continuously make all created objects editable for all Zeus use the following code:
- Posted on Jun 12, 2025 - 11:05 (UTC)
-
Modernized script of R3vo's concept for efficient solution.
if (isServer) then { addMissionEventHandler ["EntityCreated",{ { _x addCuratorEditableObjects [ [_this], true ]; } forEach allCurators; }]; };