doWatch: Difference between revisions
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|s1= unit(s) [[doWatch]] position | |s1= unit(s) [[doWatch]] position | ||
|p1= unit(s): [[Object]] or [[Array]] | |p1= unit(s): [[Object]] or [[Array]] of [[Object]]s | ||
|p2= position: [[Array]] format [[Position]] | |p2= position: [[Array]] format [[Position]] | ||
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|s2= unit(s) [[doWatch]] target | |s2= unit(s) [[doWatch]] target | ||
|p21= unit(s): [[Object]] or [[Array]] | |p21= unit(s): [[Object]] or [[Array]] of [[Object]]s | ||
|p22= target: [[Object]] | |p22= target: [[Object]] | ||
Revision as of 12:43, 1 January 2026
Description
- Description:
- Order the given unit(s) to watch the given position or target (without radio messages). Use objNull as the target to order a unit to stop watching a position/target.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit(s) doWatch position
- Parameters:
- unit(s): Object or Array of Objects
- position: Array format Position
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit(s) doWatch target
- Parameters:
- unit(s): Object or Array of Objects
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
- The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed.
- Example 2:
- The unit named "soldierOne" will watch the unit named "eastSoldier"._soldierOne doWatch _eastSoldier;
Additional Information
- See also:
- commandWatch lookAt glanceAt
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on 2015-04-18 - 07:50 (UTC)
- Waffle SS.
- Also controls where a vehicle gunner aims.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect