setEffectCondition: Difference between revisions

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|s2= waypoint [[setEffectCondition]] statement
|s2= waypoint [[setEffectCondition]] statement


|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]]
|p21= waypoint: [[Waypoint]] - [[Waypoint]]
|p22= statement: [[String]]
|p22= statement: [[String]]



Latest revision as of 07:56, 2 January 2026

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Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.
Groups:
Triggers

Syntax

Syntax:
trigger setEffectCondition statement
Parameters:
trigger: Object
statement: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setEffectCondition statement
Parameters:
waypoint: Waypoint - Waypoint
statement: String
Return Value:
Nothing

Examples

Example 1:
_triggerObj setEffectCondition "thisList";

Additional Information

See also:
createTrigger

Notes

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