typeOf: Difference between revisions

From Bohemia Interactive Community
(ctrlClassName to see also)
(Added display and control)
 
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|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Returns the class name of a given object.
|descr= Returns the class name of given target.


|s1= [[typeOf]] obj
|s1= [[typeOf]] target


|p1= obj: [[Object]]
|p1= target: [[Object]], since {{GVI|arma3|2.22}} [[Control]], [[Display]]


|r1= [[String]] - config class name, or empty string if ''obj'' does not have a class
|r1= [[String]] - config class name, or empty string if ''target'' does not have a class


|x1= <sqf>if (typeOf vehicle player == "B_Heli_Light_01_armed_F") then { hint "Player is in a AH-9 Pawnee"; };</sqf>
|x1= <sqf>if (typeOf vehicle player == "B_Heli_Light_01_armed_F") then { hint "Player is in a AH-9 Pawnee"; };</sqf>
|x2= <sqf>
// Since 2.22
typeOf (findDisplay 313); // "Display3DEN"
</sqf>


|seealso= [[countType]] [[isKindOf]] [[configOf]] [[ctrlClassName]]
|seealso= [[countType]] [[isKindOf]] [[configOf]] [[ctrlClassName]]

Latest revision as of 11:42, 21 March 2026

Hover & click on the images for description

Description

Description:
Returns the class name of given target.
Groups:
Object Manipulation

Syntax

Syntax:
typeOf target
Parameters:
target: Object, since Arma 3 logo black.png 2.22 Control, Display
Return Value:
String - config class name, or empty string if target does not have a class

Examples

Example 1:
if (typeOf vehicle player == "B_Heli_Light_01_armed_F") then { hint "Player is in a AH-9 Pawnee"; };
Example 2:
// Since 2.22 typeOf (findDisplay 313); // "Display3DEN"

Additional Information

See also:
countType isKindOf configOf ctrlClassName

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Hardrock - c
Posted on Aug 04, 2006 - 12:03 (UTC)

Try using this on an object pre-placed in the mission editor such as a house:

hint typeOf _object; // Shows the class name (XXX)
Now place an object in the editor, save the map, and open up the Mission.sqm. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. This method is no longer available since Armed Assault.