add3DENConnection: Difference between revisions

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m (Reverted edits by R3vo (talk) to last revision by Lou Montana)
Tag: Rollback
m (note about correct type)
 
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|gr1= Eden Editor
|gr1= Eden Editor


|descr= [[Eden Editor: Connecting|Connect]] entities together.
|descr= [[Eden Editor: Connecting|Connect]] entities together. Be aware to select the correct type of [[Eden Entity|Eden Entities]]. For example, grouping only works between entities of type [[Group]].


|s1= [[add3DENConnection]] [type, from, to]
|s1= [[add3DENConnection]] [type, from, to]

Latest revision as of 16:47, 22 April 2026

Hover & click on the images for description

Description

Description:
Connect entities together. Be aware to select the correct type of Eden Entities. For example, grouping only works between entities of type Group.
Groups:
Eden Editor

Syntax

Syntax:
add3DENConnection [type, from, to]
Parameters:
type: String - connection class from "Cfg3DEN" >> "Connections":
  • Group
  • RandomStart
  • Sync
  • TriggerOwner
  • WaypointActivation
from: Array of Eden Entities - entities which are being connected
to: Eden Entity - entity to which entities will be connected to
Return Value:
Boolean - true If the connection was made

Examples

Example 1:
add3DENConnection ["RandomStart", get3DENSelected "Object", "marker_0"];// Set random start on marker "marker_0" for all selected objects.

Additional Information

See also:
remove3DENConnection get3DENConnections

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note