setVehicleVarName: Difference between revisions
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| [[Object]]'''setVehicleVarName''' "name" |= Syntax | | [[Object]]''' setVehicleVarName''' "name" |= Syntax | ||
|p1= [[Object]] |= Parameter 1 | |p1= [[Object]] |= Parameter 1 |
Revision as of 10:12, 23 November 2007
Description
- Description:
- Sets the name of the variable which contains a reference to this object. It is necessary in MP to change the variable content after a respawn.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player setVehicleVarName "aP"
- Example 2:
_thing = _this select 0;
_thingname = vehicleVarName _thing; WaitUntil{not alive _thing}; _vcl = _thing createVehicle getpos player; _vcl setVehicleVarName _thingname;
- Example 3:
//Assign a variable to an object and be able to refer to that
//object using the variable, in both single and multi player.
_Object="M1A1" CreateVehicle (GetPos Player); _VarName="MYTANK"; _Object SetVehicleVarName _VarName; _Object Call Compile Format ["%1=_This ; PublicVariable ""%1""",_VarName];
Additional Information
- See also:
- See also needed
Notes
-
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