setVehicleVarName: Difference between revisions

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[[Category:Scripting Commands OFP Elite |SETVEHICLEVARNAME]]
[[Category:Scripting Commands OFP Elite |SETVEHICLEVARNAME]]
[[Category:Scripting Commands ArmA|SETVEHICLEVARNAME]]
[[Category:Scripting Commands ArmA|SETVEHICLEVARNAME]]
[[Category:VBS2_Command_Group:_Variables|{{uc:{{PAGENAME}}}}]]

Revision as of 11:14, 9 July 2008

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Sets the name of the variable which contains a reference to this object. It is necessary in MP to change the variable content after a respawn.
Groups:
Uncategorised

Syntax

Syntax:
Object setVehicleVarName "name"
Parameters:
Object
name: String
Return Value:
Nothing

Examples

Example 1:
player setVehicleVarName "aP"
Example 2:
_thing = _this select 0;

_thingname = vehicleVarName _thing; WaitUntil{not alive _thing}; _vcl = _thing createVehicle getpos player; _vcl setVehicleVarName _thingname;

Example 3:
//Assign a variable to an object and be able to refer to that

//object using the variable, in both single and multi player.

_Object="M1A1" CreateVehicle (GetPos Player); _VarName="MYTANK"; _Object SetVehicleVarName _VarName; _Object Call Compile Format ["%1=_This ; PublicVariable ""%1""",_VarName];

Additional Information

See also:
See also needed

Notes

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Notes

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