Alef/Sandbox – User
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JIP will not init player pointer until some time has elapsed. | JIP will not init player pointer until some time has elapsed. | ||
What exaclty reports isPlayer then in that time? | What exaclty reports isPlayer then in that time? It seems "player" is not anytime dereferenced. | ||
init.sqf: | |||
<pre> | <pre> | ||
// JIP test only. Put "p" as variable name in mission.sqm for JIP player. | |||
// JIP test | _u=player; // this is a copy of the "player" pointer (dereferenced?) | ||
_u=player; | // don't write in .rpt, I'm using the same in two instances, unsafe. | ||
_s= | // global chat seems to miss some messages while JIPing, rely on "hint" only. | ||
_s=""; | |||
#define TEST( xx ) if ( xx ) then { _s=_s+##xx+" ;" }; | |||
#define PRINT( xx ) _s=_s+(xx)+" ;" ; | |||
// isNull | |||
TEST( isNull p ) | |||
TEST( isNull _u ) | |||
TEST( isNull player ) | |||
// locality | |||
TEST( local p ) | |||
TEST( local _u ) | |||
TEST( local player ) | |||
// isPlayer | |||
TEST( isPlayer p ) | |||
TEST( isPlayer _u ) | |||
TEST( isPlayer player ) | |||
// name player | |||
PRINT( name p ) | |||
PRINT( name _u ) | |||
PRINT( name player ) | |||
</pre> | </pre> | ||
| Line 37: | Line 55: | ||
}; | }; | ||
</pre> | </pre> | ||
Revision as of 13:00, 14 April 2009
Try setVehicleInit in "killed" EH.
addEventHandler "init" on createVehicle?
EH runs a {Code}, that means, sync.
what if run sync {Code} in killed EH?
scriptsPath = "scripts\"; startupScript = ""; cameraScript = ""; playerKilledScript = "onPlayerKilled.sqs"; playerRespawnScript = "onPlayerRespawn.sqs"; playerRespawnOtherUnitScript = "onPlayerRespawnOtherUnit.sqs"; playerRespawnSeagullScript = "onPlayerRespawnAsSeagull.sqs"; playerResurrectScript = "onPlayerResurrect.sqs"; teamSwitchScript = "onTeamSwitch.sqs";
JIP will not init player pointer until some time has elapsed. What exaclty reports isPlayer then in that time? It seems "player" is not anytime dereferenced. init.sqf:
// JIP test only. Put "p" as variable name in mission.sqm for JIP player.
_u=player; // this is a copy of the "player" pointer (dereferenced?)
// don't write in .rpt, I'm using the same in two instances, unsafe.
// global chat seems to miss some messages while JIPing, rely on "hint" only.
_s="";
#define TEST( xx ) if ( xx ) then { _s=_s+##xx+" ;" };
#define PRINT( xx ) _s=_s+(xx)+" ;" ;
// isNull
TEST( isNull p )
TEST( isNull _u )
TEST( isNull player )
// locality
TEST( local p )
TEST( local _u )
TEST( local player )
// isPlayer
TEST( isPlayer p )
TEST( isPlayer _u )
TEST( isPlayer player )
// name player
PRINT( name p )
PRINT( name _u )
PRINT( name player )
class Missions { class Mission0 {
template=Mission0.Sara;
param1=1;
param2=2;
cadetMode=0;
};