secondaryWeapon: Difference between revisions

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m (does not work for vehicles)
(add. ArmA2 classification)
Line 43: Line 43:
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Revision as of 17:16, 3 June 2009

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Description

Description:
Returns name of a unit's secondary weapon (empty string if none).
Groups:
Uncategorised

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
sWeap = secondaryWeapon player

Additional Information

See also:
primaryWeaponweapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to directly detect the active weapon.

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