setSpeedMode: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(add. ArmA2 classification) |
||
Line 57: | Line 57: | ||
[[Category:Scripting Commands OFP 1.46|SETSPEEDMODE]] | [[Category:Scripting Commands OFP 1.46|SETSPEEDMODE]] | ||
[[Category:Scripting Commands ArmA|SETSPEEDMODE]] | [[Category:Scripting Commands ArmA|SETSPEEDMODE]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] |
Revision as of 17:28, 3 June 2009
Description
- Description:
- Set group speed mode. Mode may be one of:
- "LIMITED" (half speed)
- "NORMAL" (full speed, maintain formation)
- "FULL" (do not wait for any other units in formation)
- Groups:
- Uncategorised
Syntax
- Syntax:
- groupName setSpeedMode mode
- Parameters:
- groupName: Object or Group
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
_groupOne setSpeedMode "LIMITED"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17 May 2008
- Paul-Hewson
- In Multiplayer, this command is overwritten by itself to NORMAL or FULLSPEED (i don't know which one, but it's fast move) when you ask the unit to move via script (ex : _unit doMove (getMarkerPos "destination"); ) The solution to solve this problem is to initialize the setSpeedMode after your order the unit to move. So basically it gives you : _unit doMove (getMarkerPos "destination"); _unit setSpeedMode "LIMITED"; If you plan to move the unit again after it reaches its destination, you will have to set the speed mode to LIMITED again like i did just above.