Bimpas File Format: Difference between revisions
Category: BIS File Formats
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== | ==examples== | ||
<pre> | |||
class Pass0 | class Pass0 | ||
{ | { | ||
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tlAlpha=1.000000; | tlAlpha=1.000000; | ||
}; | }; | ||
</pre> | |||
[[Category:BIS_File_Formats]] | [[Category:BIS_File_Formats]] | ||
Revision as of 05:45, 3 August 2009
intro
bimpas files are associated with Xbox elite they were the precursor to ArmA's rvmat files
in both cases they define a series of textures for p3d models (and wrps)
The new, visitor 3 graphical editor tool refers to bimpas files as
- rvmat surface materials
- bimpas transition materials
rvmat files are a series of paas bimpas files are a series of rvmats
Rapification
Ordinarily, these files, if binarised, are rapified in the normal xbox/arma manner
some files, possibly in error, contain substituted space characters for zeroes.
this is either an encryption, or, possibly a simple error
examples
class Pass0
{
material = "ca\introofp\ps.rvmat";
texture = "ca\introofp\ps.paa";
tlAlpha = 1;
trAlpha = 1;
blAlpha = 1;
brAlpha = 1;
};
class Pass0
{
material="LandText\az.rvmat";
texture="LandText\az.paa";
trAlpha=1.000000;
};
class Pass1
{
material="LandText\ba.rvmat";
texture="LandText\ba.paa";
blAlpha=1.000000;
};
class Pass2
{
material="LandText\_N.rvmat";
texture="LandText\_N.paa";
brAlpha=1.000000;
};
class Pass3
{
material="LandText\Dl.rvmat";
texture="LandText\Dl.paa";
tlAlpha=1.000000;
};