Czechoslovak Peoples Army: Difference between revisions
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= ČSLA 3 = | |||
[[Image:csla3.jpg|center|CSLA3]] | |||
__NOEDITSECTION__ | |||
{{Infobox_mod | |||
|title = ČSLA 3 | |||
|image = | |||
|leader = [[:User:MAA|MAA]] | |||
|3D = [[:User:MAA|MAA]], Yano.t11, [[:User:TheSun|TheSun]], [[:User:Hurby|Hurby]], Pochyst | |||
|2D = [[:User:EMSI|EMSI]], [[:User:MAA|MAA]], [[:User:Hurby|Hurby]] | |||
|code = [[:User:MAA|MAA]], [[:User:Faly|Faly]] | |||
|missions = [[:User:EMSI|EMSI]], [[:User:MAA|MAA]], Martinius, Sarge, [[:User:W0lle|W0lle]] | |||
|other = | |||
|betatest = [[:User:Raedor|Raedor]], [[:User:W0lle|W0lle]], [[:User:Kuba|Kuba]], Mato, Luki | |||
|external = Sarge, [[:User:Kuba|Kuba]], Vojtoo, Jirkus, Bobby | |||
|released = '''ČSLA 3 v1.03''':<br />10th August 2009<br />'''ČSLA 3 v1.02''':<br />30th May 2009<br />'''ČSLA 3 v1.01''':<br />23th December 2008<br />'''ČSLA 3 v1.00''':<br />13th December 2008 | |||
|releasedate = Not yet known | |||
|version = 1.02 + patch 1.03 | |||
|web = http://www.csla-studio.info/ | |||
|link = [http://www.csla-studio.info/download.htm Links] | |||
}} | |||
'''''ČSLA 3''''' is modification of [[:Category:Armed Assault|Armed Assault (ArmA)]] which adds new czechoslovak units, weapons, vehicles and many other features. | |||
==Features== | |||
All features are MP-compatible. | |||
* All units, vehicles, weapons and objects made according to real-life documents. | |||
* Armament, equipment and parameters of ČSLA units are as close to real-life specs as possible. | |||
* New fully animated weapons. | |||
* RPG-75 dispsable AT launcher is capable of firing only single round. | |||
* New intro animations for all official maps. | |||
* Random numbering of all combat vehicles. | |||
* Random animation on vehicle destruction. | |||
* AI uses vehicle-mounted weapons efficiently, including use of fire bursts. | |||
* AI uses pistols as auxiliary weapon. | |||
* Improved AI behaviour in formations with FSM. | |||
* Improved behaviour of wheeled combat vehicles. | |||
* Every ČSLA unit may build sandbag entrenchment if he is equipped with "CSLA_sandBagE" magazine. | |||
* Bandage Vz.80: when soldier is more than 20% injured, he can administer bandage as a first aid. It will restore up to +20% health. Soldier cannot heal himself over 90% of health. | |||
* Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has optics magazine (CSLA_ZD4x8). | |||
* Sa-61 can be fitted with silencer, provided player has silencer magazine (CSLA_Sa61t). | |||
* Possibility to shot smoke grenades from vehicles eqipped with smoke grenade launchers by gunner or commander of vehicle. AI uses this feature if vehicle is damaged and can't move. | |||
* Possibility to deploy static M2, TOW, Mk19 from US vehicles. | |||
* AI can be mounted to positions behind new sandbag walls. | |||
* Added ATGM 9M112 Kobra missile to T-72M. | |||
* Machinegunner and Assistant Machinegunner can build static UK-59 on two versions of tripod. | |||
* Heavy grenadier and Heavy grenadier assistant can build static AGS-17 grenade launcher on tripod. | |||
... and more | |||
==Content== | |||
===Addons=== | |||
* ''Weapons'' - Sa-58, Sa-59, RPG-75, UK-59, AGS-17 etc. | |||
* ''Men'' - ČSLA riflemen and motoriflemen, Paratroopers, Long range recon, pilots etc. | |||
* ''Wheeled'' - Tatra T-813 Kolos, T-815 in various variants, UAZ | |||
* ''Armored'' - BMP-1, BMP-2, OT-64 SKOT etc. | |||
* ''Aerial'' - various variants of Mil Mi-8 HIP and Mil Mi-24 HIND, three variants of MiG-29A Fulcrum | |||
* ''Others'' - DTP-90, OZ-90 and other supply vehicles | |||
===SP missions=== | |||
* Clear Sky | |||
* Convoy | |||
* Everon | |||
* In The Army Now | |||
* Kill The Beasts | |||
* Operation Marjoram | |||
* Operation Carmen | |||
* Riders On The Storm | |||
* Travel Agency | |||
* Clean Sweep ''(Queen's Gambit datadisc required)'' | |||
* First Blood ''(Queen's Gambit datadisc required)'' | |||
* Hips ''(Queen's Gambit datadisc required)'' | |||
* Road To Pita ''(Queen's Gambit datadisc required)'' | |||
* Steal The Tractor ''(Queen's Gambit datadisc required)'' | |||
===MP missions=== | |||
* ČSLA Evolution on South Sahrani island | |||
* ČSLA Domination based on v3.70 by Xeno | |||
* ČSLA Warfare v1.1 for 16, 32 and 48 players | |||
* Everon - cooperative version of SP mission | |||
* Paratroopers | |||
==Special thanks== | |||
====Community members==== | |||
Lethal, Gnat, EricM, [[:User:Parvus|Parvus]], Adamicz, Foxhound, | |||
====ČSLA KVH members==== | |||
Tomáš Hanich, Pavel Vladyka, Tomáš Daněk, Miro Horník | |||
====BIS members==== | |||
Edge, bxbx, Str, Jennik, Gugla, Armored Sheep | |||
==External links== | |||
[http://www.csla-studio.info/ ČSLA 3 MOD site] | |||
[http://forums.bistudio.com/showthread.php?t=70582 BI forums thread - ADDONS & MODS: COMPLETE] | |||
[http://forums.bistudio.com/showthread.php?t=59037 BI forums thread - ADDONS & MODS: DISCUSSION] | |||
==Screenshots== | |||
{| border="0" cellspacing="1" cellpadding="1" | |||
|[[Image:csla3_scr1.jpg|thumb|150px|Infantry with OT-64 SKOT]] | |||
|[[Image:csla3_scr2.jpg|thumb|150px|Tatra T-813 Kolos]] | |||
|[[Image:csla3_scr3.jpg|thumb|150px|UK-59 on tripod]] | |||
|[[Image:csla3_scr4.jpg|thumb|150px|Sa-58 with Meopta]] | |||
|- | |||
|} | |||
{| border="0" cellspacing="1" cellpadding="1" | |||
|[[Image:csla3_scr5.jpg|thumb|150px|Paratroopers]] | |||
|[[Image:csla3_scr6.jpg|thumb|150px|Depth recon]] | |||
|[[Image:csla3_scr7.jpg|thumb|150px|Mi-24 Hind]] | |||
|[[Image:csla3_scr8.jpg|thumb|150px|MiG-29 Fulcrum]] | |||
|- | |||
|} | |||
= ČSLA 2 = | |||
[[Image:Csla.jpg|center|CSLA]] | [[Image:Csla.jpg|center|CSLA]] | ||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Revision as of 12:38, 29 September 2009
ČSLA 3
ČSLA 3 is modification of Armed Assault (ArmA) which adds new czechoslovak units, weapons, vehicles and many other features.
Features
All features are MP-compatible.
- All units, vehicles, weapons and objects made according to real-life documents.
- Armament, equipment and parameters of ČSLA units are as close to real-life specs as possible.
- New fully animated weapons.
- RPG-75 dispsable AT launcher is capable of firing only single round.
- New intro animations for all official maps.
- Random numbering of all combat vehicles.
- Random animation on vehicle destruction.
- AI uses vehicle-mounted weapons efficiently, including use of fire bursts.
- AI uses pistols as auxiliary weapon.
- Improved AI behaviour in formations with FSM.
- Improved behaviour of wheeled combat vehicles.
- Every ČSLA unit may build sandbag entrenchment if he is equipped with "CSLA_sandBagE" magazine.
- Bandage Vz.80: when soldier is more than 20% injured, he can administer bandage as a first aid. It will restore up to +20% health. Soldier cannot heal himself over 90% of health.
- Sa-58P assault rifle and UK-59L machinegun can be fitted with optics, provided player has optics magazine (CSLA_ZD4x8).
- Sa-61 can be fitted with silencer, provided player has silencer magazine (CSLA_Sa61t).
- Possibility to shot smoke grenades from vehicles eqipped with smoke grenade launchers by gunner or commander of vehicle. AI uses this feature if vehicle is damaged and can't move.
- Possibility to deploy static M2, TOW, Mk19 from US vehicles.
- AI can be mounted to positions behind new sandbag walls.
- Added ATGM 9M112 Kobra missile to T-72M.
- Machinegunner and Assistant Machinegunner can build static UK-59 on two versions of tripod.
- Heavy grenadier and Heavy grenadier assistant can build static AGS-17 grenade launcher on tripod.
... and more
Content
Addons
- Weapons - Sa-58, Sa-59, RPG-75, UK-59, AGS-17 etc.
- Men - ČSLA riflemen and motoriflemen, Paratroopers, Long range recon, pilots etc.
- Wheeled - Tatra T-813 Kolos, T-815 in various variants, UAZ
- Armored - BMP-1, BMP-2, OT-64 SKOT etc.
- Aerial - various variants of Mil Mi-8 HIP and Mil Mi-24 HIND, three variants of MiG-29A Fulcrum
- Others - DTP-90, OZ-90 and other supply vehicles
SP missions
- Clear Sky
- Convoy
- Everon
- In The Army Now
- Kill The Beasts
- Operation Marjoram
- Operation Carmen
- Riders On The Storm
- Travel Agency
- Clean Sweep (Queen's Gambit datadisc required)
- First Blood (Queen's Gambit datadisc required)
- Hips (Queen's Gambit datadisc required)
- Road To Pita (Queen's Gambit datadisc required)
- Steal The Tractor (Queen's Gambit datadisc required)
MP missions
- ČSLA Evolution on South Sahrani island
- ČSLA Domination based on v3.70 by Xeno
- ČSLA Warfare v1.1 for 16, 32 and 48 players
- Everon - cooperative version of SP mission
- Paratroopers
Special thanks
Community members
Lethal, Gnat, EricM, Parvus, Adamicz, Foxhound,
ČSLA KVH members
Tomáš Hanich, Pavel Vladyka, Tomáš Daněk, Miro Horník
BIS members
Edge, bxbx, Str, Jennik, Gugla, Armored Sheep
External links
BI forums thread - ADDONS & MODS: COMPLETE
BI forums thread - ADDONS & MODS: DISCUSSION
Screenshots
ČSLA 2
Czechoslovak People Army (CSLA) is full modification of Operation Flashpoint which adds new czechoslovak units, weapons, vehicles and many other features.
History
CSLA Mod was founded in late 2001 by Leon and Maa. Abbreviation CSLA come from Československá Lidová Armáda (Czechoslovak People's Army). Original authors (Leon was Czech, Maa was Slovak) wanted to make something touching both nations, and since original OFP took place in 1985, they chose the army of former Czechoslovakia.
Their first addon, was released in January 2001, only six months after release of OFP. CSLA 1 addon included just retextured BI models and weapons with altered config, but it was more than enough back in those times. The units were used in „Operation Paranoid“ campaign. Almost all Czech mission-makers used it in their missions.
In January 2004, CSLA 2 was released and became a complete game modification. It brought many new units, vehicles and weapons and also new missions and one extremely long and crazy campaign „Red Head“, featuring naked women and 60-minutes intro. CSLA 2.1 (also known as Update 1) arrived 30th June 2006 with new Resitance (FIA) units, remake of campaign from CSLA1, many fixes, brand new effects and reworked GUI. In those times, CSLA Mod started cooperation with many acknowledged mod teams and individuals, among others Mapfact, RHS, FDF, FFUR.
Operation Lacerta, which design proposed more realism, military-style missions and fictious desert units and environment, was stopped after CSLA Mod team was offered participation on projects of Bohemia Interactive Australia. In 2005, Terrain Pack 3 for VBS1 was co-developed by CSLA and BIA. Team members still participate on development of addons for Virtual Battlespace System.
CSLA 2.2, which is still under development, is prepared in cooperation with Python Art Studio and will bring more MP friendliness, addons and missions. New Army of the Czech Republic units (ACR) will be added, including woodland and desert soldiers and vehicles. Weapon a armor parameters are being modified in order to achieve a perfect blend between gameplay and realism. Besides this, CSLA team contributed also to ArmA.
Along with many Czechoslovak community members, CSLA takes part in preparation of FlashFoundry, a meeting and workshop for local addon-making community.
CSLA 3 is work title for Czechoslovak part of Germany 1985 mod for Arma. CSLA team (including PAS) wants to bring selection of CSLA units into G85 supermod. Main priority of associated mission makers is to create real single-player campaign about cold war conflict from the point of view of Czechoslovak soldiers.
Features
- More then 400 new units, vehicles and weapons.
- "FIA Pack", featuring new partisan soldiers and units for Resistance side.
- Resistance fighters are available for West ("Local resistance") and East ("Communist guerillas) sides as well to enchance the possibilities for mission makers.
- Replacement of many original units of West and East (soldiers, weapons, M113, Humvee, UH-60).
- Enhaced GFX and SFX effects.
- Totally reworked GUI (Graphical User Interface).
- Two long campaigns.
- A lot of new single- and multiplayer missions.
Features in Update II
- Army of the Czech Republic (ACR) soldiers and vehicles in woodland and desert camo (made by Python Art Studio)
- CSLA Expedition forces, including new desert soldier and vehicles.
- More than 15 new singleplayer and 5 multiplayer missions.
External links
Python Art Studio (creators of ACR)