buttonSetAction: Difference between revisions
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When using buttonSetAction from a script, you cannot use any variables local to the script in it.  | |||
<pre>  | |||
/* This will print 'any bar' in the hint box,  | |||
 since _foo has no value according to buttonSetAction */  | |||
_foo = "foo";  | |||
buttonSetAction [100, "hint format[""%1 bar"", _foo];"];</pre>  | |||
<!-- Note Section END -->  | <!-- Note Section END -->  | ||
</dl>  | </dl>  | ||
Revision as of 17:18, 5 October 2009
Description
- Description:
 - Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs.
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - buttonSetAction [idc, action]
 - Parameters:
 - [idc, action]: Array
 - idc: Number - control ID
 - action: String - code body that should be executed when the button/active text is clicked
 - Return Value:
 - Nothing
 
Alternative Syntax
- Syntax:
 - control buttonSetAction action
 - Parameters:
 - control: Control
 - action: String
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 buttonSetAction [100, "player exec ""reply.sqs"""]
Additional Information
- See also:
 - buttonActionctrlActivate
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- 
When using buttonSetAction from a script, you cannot use any variables local to the script in it.
 
/* This will print 'any bar' in the hint box, since _foo has no value according to buttonSetAction */ _foo = "foo"; buttonSetAction [100, "hint format[""%1 bar"", _foo];"];
Bottom Section
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.5
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Command Group: Uncategorised
 - Scripting Commands: Local Effect
 - Scripting Commands OFP 1.96
 - Scripting Commands ArmA
 - Scripting Commands ArmA2
 - Command Group: GUI Control