setCaptive: Difference between revisions

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(add. ArmA2 classification)
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| Mark unit as captive.
| Mark a unit as captive.


If unit is a vehicle, commander is marked.
If unit is a vehicle, commander is marked.


A captive is neutral to everyone, and will not trigger "detected by" conditions for its original [[side]]. |= Description
A captive is neutral to everyone, and will not trigger "detected by" conditions for its original [[side]].
 
Using a number (instead of a boolean) for the status has no further effect on the engine's behavior, but can be used by [[captiveNum]] to keep track of the captivity status at a finer resolution (e.g. handcuffed, grouped, etc.)
 
The numbered status syntax was introduced in Arma 2. |= Description


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|p1= unitName: [[Object]] |= Parameter 1
|p1= unitName: [[Object]] |= Parameter 1
|p2= status: [[Boolean]] |= Parameter 2
|p2= status: [[Boolean]] or [[Number]] - When using a number parameter, any value>0 is considered to be the same as [[true]] |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
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|x1= <code>_soldier1 setCaptive [[true]]</code> |= Example 1
|x1= <code>_soldier1 setCaptive [[true]]</code> |= Example 1
|x2= <code>_soldier1 setCaptive 3</code> |= Example 2
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| [[setCaptive_(VBS2)]] |= See also
| [[captive]], [[captiveNum]], [[setCaptive_(VBS2)]] |= See also


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Revision as of 00:41, 27 November 2009

Hover & click on the images for description

Description

Description:
Mark a unit as captive. If unit is a vehicle, commander is marked. A captive is neutral to everyone, and will not trigger "detected by" conditions for its original side. Using a number (instead of a boolean) for the status has no further effect on the engine's behavior, but can be used by captiveNum to keep track of the captivity status at a finer resolution (e.g. handcuffed, grouped, etc.) The numbered status syntax was introduced in Arma 2.
Groups:
Uncategorised

Syntax

Syntax:
unitName setCaptive status
Parameters:
unitName: Object
status: Boolean or Number - When using a number parameter, any value>0 is considered to be the same as true
Return Value:
Nothing

Examples

Example 1:
_soldier1 setCaptive true
Example 2:
_soldier1 setCaptive 3

Additional Information

See also:
captivecaptiveNumsetCaptive_(VBS2)

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 23:49
hoz
This function does not remove unit's weapons. If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.

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