Moves – Arma 2 Talk
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NomDePlume (talk | contribs) (Animation naming convention section) |
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Considering adding a "decoder ring" for the animation naming scheme. This is what I have so far, but it does take up a lot of space and I don't know if anyone else would find it useful. But to me it's useful to help working out which animations might be of interest. --[[User:Nomdeplume|nomdeplume]] 11:42, 30 December 2009 (CET) | Considering adding a "decoder ring" for the animation naming scheme. This is what I have so far, but it does take up a lot of space and I don't know if anyone else would find it useful. But to me it's useful to help working out which animations might be of interest. --[[User:Nomdeplume|nomdeplume]] 11:42, 30 December 2009 (CET) | ||
:There's a list of [[AnimationTitles]]. --[[User:Master85|Master85]] 11:59, 30 December 2009 (CET) | |||
Revision as of 11:59, 30 December 2009
Considering adding a "decoder ring" for the animation naming scheme. This is what I have so far, but it does take up a lot of space and I don't know if anyone else would find it useful. But to me it's useful to help working out which animations might be of interest. --nomdeplume 11:42, 30 December 2009 (CET)
- There's a list of AnimationTitles. --Master85 11:59, 30 December 2009 (CET)
Move naming conventions
A typical move name looks like this:
AdthPercMrunSlowWrflDfl_4
A: Animation type
| cin | ??? |
| crg | ??? |
| cts | Cutscene? |
| dth | Death sequence |
| idl | Idle animation |
| inj | Injured animation? |
| inv | ??? |
| ldr | ??? |
| mel | ??? |
| mov | Movements? |
| ovr | ??? |
| sig | ??? |
| swm | Swimming? |
| wop | ??? |
P: Character position/stance
| erc | Standing |
| fal | ??? |
| knl | Kneeling |
| pne | Prone |
| sit | Sitting |
| swm | Swimming? |
M: Character motion/movement
| non | None |
| run | Running |
| spr | Sprinting |
| stp | Stopped/standing |
| wlk | Walking |
S: Weapon stance/position
| gth | ??? |
| lay | Weapon in position when prone??? |
| low | Weapon lowered |
| non | None / no weapon |
| opt | ??? |
| pat | ??? |
| ras | Weapon raised |
| rld | Weapon reloading? |
| sur | ??? |
W: Weapon type
| axe | ??? |
| bin | ??? |
| lnr | Launcher? |
| mag | ??? |
| non | None (maybe synonym for "any"?) |
| pst | Pistol |
| rfl | Rifle |
| una | Unarmed? |
D: ???
Not sure what this is for. Most are followed by "non", but many aren't.