mapAnimAdd: Difference between revisions

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|1.27|= Game version
|1.27|= Game version
|arg= local |= Arguments in MP
|eff= local |= Effects in MP
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| |= See also
| [[mapAnimClear]], [[mapAnimCommit]], [[mapAnimDone]], [[ctrlMapAnimAdd]], [[ctrlMapAnimClear]], [[ctrlMapAnimCommit]], [[ctrlMapAnimDone]] |= See also


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Revision as of 11:47, 10 February 2013


Hover & click on the images for description

Description

Description:
Add next frame to map animation. Format of frame is [time, zoom, position], format of position is Position2D.
Groups:
Uncategorised

Syntax

Syntax:
mapAnimAdd [time, zoom, position]
Parameters:
[time, zoom, position]: Array
time: Number
zoom: Number
position: Array - format Position2D
Return Value:
Nothing

Examples

Example 1:
mapAnimAdd [1, 0.1, markerPos "anim1"]

Additional Information

See also:
mapAnimClearmapAnimCommitmapAnimDonectrlMapAnimAddctrlMapAnimClearctrlMapAnimCommitctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In OFP v1.96, the mapAnim series of commands, together with forceMap can only be used in the intro and mission, as it is not possible to access the map from the outro. (not checked, sourced from an old copy of the OFPEC comref)

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