ctrlMapAnimAdd
Description
- Description:
 - Adds the next frame to the map animation.
 - Problems:
 - When used on a CT_MAP that was created dynamically the target position could be offset. Use ctrlMapSetPosition before adding animation (Example 3).
 - Groups:
 - GUI Control - Map
 
Syntax
- Syntax:
 - map ctrlMapAnimAdd [time, zoom, position]
 - Parameters:
 - map: Control - CT_MAP control
 - time: Number - duration of the animation in seconds
 - zoom: Number - zoom in range from 0.001 (max) to 1 (min). Custom map scales can be set in map control's config. See also ctrlMapScale
 - position: Array or Object - formats: Position2D, Position3D, Object
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Example 2:
 - Center map on player:
 - Example 3:
 - _map ctrlMapSetPosition []; _map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
 
Additional Information
- See also:
 - ctrlMapSetPosition mapAnimAdd mapAnimClear mapAnimCommit mapAnimDone ctrlMapAnimClear ctrlMapAnimCommit ctrlMapAnimDone
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Armed Assault version 1.00
 - ArmA: Armed Assault: New Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: GUI Control - Map
 - Scripting Commands: Local Effect