addWeaponCargo: Difference between revisions
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Revision as of 11:43, 25 March 2013
Description
- Description:
- Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Once the weapon cargo space is filled up, any further addWeaponCargo commands are ignored.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName addWeaponCargo [weaponName, count]
- Parameters:
- vehicleName: Object - vehicle to add the weapons to
- [weaponName, count]: Array
- weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
- count: Number - number of weapons to add.
- Return Value:
- Nothing
Examples
- Example 1:
_truck addWeaponCargo ["M16",5]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Only works on clients. Sbsmac 11:02, 24 October 2009 (CEST)
-
When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM). Galzohar 11:02, 10 July 2010
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Weapons
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters