say: Difference between revisions
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Unit will say given sound. | Unit will say given sound. | ||
When unit is | When unit is person, it will also perform corresponding lipsync effect providing an appropriate .lip file has been created for this sound. | ||
A unit that has been killed or does not exist will not '''say''' anything. | A unit that has been killed or does not exist will not '''say''' anything. Compare this with [[playSound]] | ||
If camera is not withing given range, title is not shown. | If camera is not withing given range, title is not shown. | ||
Sound is defined in [[Description.ext|description.ext]]. | Sound is defined in [[Description.ext|description.ext]]. |
Revision as of 09:11, 20 May 2006
unit say speechname
Operand types:
unit: Object
speechName: Array
Type of returned value:
Compatibility:
Added in version 1.75
Description:
Format of speechName is [sound, maxTitlesDistance].
Unit will say given sound.
When unit is person, it will also perform corresponding lipsync effect providing an appropriate .lip file has been created for this sound.
A unit that has been killed or does not exist will not say anything. Compare this with playSound
If camera is not withing given range, title is not shown.
Sound is defined in description.ext.