say: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 27: Line 27:
Unit will say given sound.
Unit will say given sound.


When unit is a person, it will also perform corresponding lipsync effect providing an appropriate .lip file has been created for this sound.   
When unit is person, it will also perform corresponding lipsync effect providing an appropriate .lip file has been created for this sound.   


A unit that has been killed or does not exist will not '''say''' anything.
A unit that has been killed or does not exist will not '''say''' anything. Compare this with [[playSound]]


If camera is not withing given range, title is not shown.
If camera is not withing given range, title is not shown.


Sound is defined in [[Description.ext|description.ext]].
Sound is defined in [[Description.ext|description.ext]].

Revision as of 09:11, 20 May 2006


unit say speechname


Operand types:

unit: Object

speechName: Array

Type of returned value:

Nothing

Compatibility:

Added in version 1.75

Description:

Format of speechName is [sound, maxTitlesDistance].

Unit will say given sound.

When unit is person, it will also perform corresponding lipsync effect providing an appropriate .lip file has been created for this sound.

A unit that has been killed or does not exist will not say anything. Compare this with playSound

If camera is not withing given range, title is not shown.

Sound is defined in description.ext.