addAction: Difference between revisions
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This sets the action's ID to "myaction". | This sets the action's ID to "myaction". | ||
This can | This can assist in keeping track of the action ID much easier. | ||
To remove the above action, you would use the following line: | To remove the above action, you would use the following line: | ||
[[player]] [[removeAction]] myaction | [[player]] [[removeAction]] myaction |
Revision as of 20:13, 23 May 2006
unit addaction action
Operand types:
Type of returned value:
Compatibility:
Added in version 1.10
Description:
Create an action.
Action ID should be returned, but due to bug it is not.
To determine action ID use following algorithm:
First action added to given vehicle has ID zero, next has ID 1, etc.
Example:
player addAction ["Hello", "hello.sqs"]
Comments:
It seems that since version 1.85+(?) addAction has correctly returned action ID.
Params passed by an action to the executed script:
[(object action was attached to), (unit that activated action), (index of action)]
So an example of an action-based script goes like this:
_obj = _this select 0
_man = _this select 1
_index = _this select 2
If you want to remove the action from the object immediately after it's triggered, use this line along with the above:
_obj removeAction _index
An easy way to keep track of and remove actions is to set the ID of the action yourself.
This can be accomplished by doing the following:
myaction = player addAction ["Hello", "hello.sqs"]
This sets the action's ID to "myaction".
This can assist in keeping track of the action ID much easier.
To remove the above action, you would use the following line:
player removeAction myaction