setParticleFire: Difference between revisions
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| Set fire parameters to particle effect. |= Description | | Set fire parameters to particle effect. | ||
Note: You need to create emitter at first. Basic parameters of particle effect must be defined too. You can use script commands [[setParticleClass]] or [[setParticleParams]] to do so. See example. |= Description | |||
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|x1= <code> | |x1= <code>_emitter = "#particlesource" createVehicleLocal (getPos player); | ||
_emitter setParticleClass "MediumSmoke"; | |||
_emitter setParticleFire [0.3,1.0,0.1]; | |||
</code>|= EXAMPLE1 | </code>|= EXAMPLE1 | ||
Revision as of 12:08, 4 December 2013
Description
- Description:
- Set fire parameters to particle effect. Note: You need to create emitter at first. Basic parameters of particle effect must be defined too. You can use script commands setParticleClass or setParticleParams to do so. See example.
- Groups:
- Uncategorised
Syntax
- Syntax:
- source setParticleFire [coreIntensity, coreDistance, damageTime]
- Parameters:
- source: Object
- [coreIntensity, coreDistance, damageTime]: Array
- coreIntensity: Number - damage in the center of fire
- coreDistance: Number - how far can unit get damage
- damageTime: Number - how often is unit getting damage
- Return Value:
- Nothing
Examples
- Example 1:
_emitter = "#particlesource" createVehicleLocal (getPos player); _emitter setParticleClass "MediumSmoke"; _emitter setParticleFire [0.3,1.0,0.1];
Additional Information
- See also:
- See also needed
Notes
-
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