playableSlotsNumber: Difference between revisions
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| Returns the number of available slots in mission per side (both empty and taken). In singleplayer mission, it returns number of playable units per side. |= Description | | Returns the number of available slots in mission per [[Side|side]] (both empty and taken). <br>In singleplayer mission, it returns number of playable units per side. |= Description | ||
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|x1= <code></code>|= EXAMPLE1 | |x1= <code>_maxBluforPlayers = [[playableSlotsNumber]] [[blufor]];</code>|= EXAMPLE1 | ||
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| | | [[playableUnits]], [[switchableUnits]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 19:24, 15 March 2014
Description
- Description:
- Returns the number of available slots in mission per side (both empty and taken).
In singleplayer mission, it returns number of playable units per side. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_maxBluforPlayers = playableSlotsNumber blufor;
Additional Information
- See also:
- playableUnitsswitchableUnits
Notes
-
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