BIS fnc runLater: Difference between revisions
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| arma3 |= Game name | | arma3 |= Game name | ||
|1. | |1.16|= Game version | ||
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| Stack code/function that should be run later, after some time/frames or/and custom condition |= Description | | Stack code/function that should be run later, after some time/frames or/and custom condition. |= Description | ||
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|p1= Unique Id : [[String]] |= Parameter 1 | |p1= Unique Id : [[String]] |= Parameter 1 | ||
|p2= Code/function that is executed later : [[Code, String]] |= Parameter 2 | |p2= Code/function that is executed later : <nowiki>[</nowiki>[[Code]], [[String]]<nowiki>]</nowiki> |= Parameter 2 | ||
|p3= The timer value (can be in seconds or frames) : [[Number]] |= Parameter 3 | |p3= The timer value (can be in seconds or frames) : [[Number]] |= Parameter 3 | ||
|p4= The timer type, can be "seconds" or "frames" : [[String]] |= Parameter 4 | |p4= The timer type, can be "seconds" or "frames" : [[String]] |= Parameter 4 | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Arma 3:_Functions| | [[Category:Arma 3:_Functions|runLater]] | ||
[[Category:Function Group: Debug|runLater]] | |||
[[Category:Function Group: Debug| |
Revision as of 13:59, 24 March 2014
Description
- Description:
- Stack code/function that should be run later, after some time/frames or/and custom condition.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_runLater;
- Parameters:
- Unique Id : String
- Code/function that is executed later : [Code, String]
- The timer value (can be in seconds or frames) : Number
- The timer type, can be "seconds" or "frames" : String
- The custom condition, code is only executed if timer is validated and condition is met : Code
- Return Value:
- Nothing
Examples
- Example 1:
//Hints current game time in the next frame after 5 seconds have passed ["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;
- Example 2:
//Hints current game time in the next frame after 120 frames have passed ["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;
- Example 3:
//Hints current game time in the next frame after BIS_variable is assigned ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;
- Example 4:
//Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater;
- Example 5:
//Hints current game time in the next frame ["uniqueId", { hint str time; }] call BIS_fnc_runLater;
Additional Information
- See also:
- See also needed
Notes
-
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