setLightIntensity: Difference between revisions
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| [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[setLightBrightness]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |= See also | | [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[lightDetachObject]], [[setLightBrightness]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |= See also | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 03:15, 25 March 2014
Description
- Description:
- Sets intensity of light.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
Additional Information
- See also:
- setLightAmbientsetLightColorlightAttachObjectlightDetachObjectsetLightBrightnesssetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Mar 24, 2014 - 23:37
- ffur2007slx2_5
- In ArmA3 ver1.14 setLightIntensity will overwrite the previous effect processed by setLightBrightness on the same light source, vice versa. And both of them currently play the same role on brightness, for example:
_light setLightIntensity 3000;// same as _light setLightBrightness 1;