setLightIntensity: Difference between revisions

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| [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[setLightBrightness]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |= See also
| [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[lightDetachObject]], [[setLightBrightness]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |= See also


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 03:15, 25 March 2014

Hover & click on the images for description

Description

Description:
Sets intensity of light.
Groups:
Uncategorised

Syntax

Syntax:
light setLightIntensity value
Parameters:
light: Object
value: Number
Return Value:
Nothing

Examples

Example 1:

Additional Information

See also:
setLightAmbientsetLightColorlightAttachObjectlightDetachObjectsetLightBrightnesssetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Mar 24, 2014 - 23:37
ffur2007slx2_5
In ArmA3 ver1.14 setLightIntensity will overwrite the previous effect processed by setLightBrightness on the same light source, vice versa. And both of them currently play the same role on brightness, for example: _light setLightIntensity 3000;// same as _light setLightBrightness 1;

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