nextWeatherChange: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Fred Gandt (talk | contribs) m (<pre> to <code> + added forceWeatherChange to "see also" inspired by Skype chat & http://forums.bistudio.com/showthread.php?152866-General-Discussion-(dev-branch)&p=2638861&viewfull=1#post2638861) |
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| [[Number]] |= Return value | | [[Number]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |||
|x1= <code>_seconds = [[nextWeatherChange]];</code> |= Example 1 | |||
| mp = Each client and the server can have differing weather. |= Multiplayer | | mp = Each client and the server can have differing weather. |= Multiplayer | ||
| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]] |= See also | | [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]] |= See also | ||
}} | }} | ||
Revision as of 11:56, 11 April 2014
Description
- Description:
- Return the remaining time (in seconds) over which the current weather change will occur. When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).
- Multiplayer:
- Each client and the server can have differing weather.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_seconds = nextWeatherChange;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note