lifeState: Difference between revisions

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(correction to lifestate status)
Line 20: Line 20:
*"INJURED"
*"INJURED"
*"DEAD"
*"DEAD"
When "INJURED", "Treat XXXX" action menu and icon appear for the player or a 3rd party who is close with medkit or FAK |= Description
[[lifeState]] seems to change to "INJURED" when [[damage]] is >= 0.1 |= Description


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Revision as of 15:26, 23 April 2014

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Description

Description:
lifeState unit
Groups:
Uncategorised

Syntax

Syntax:
String
Parameters:
unit: Object
Return Value:
setUnconscious

Examples

Example 1:
_ls = lifeState loon;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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