playableUnits: Difference between revisions
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[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]] | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on July 1, 2014 - 16:31 (UTC)</dd> | |||
<dt class="note">'''[[User:AgentRevolution|AgentRevolution]]'''</dt> | |||
<dd class="note"> | |||
This command does not include dead players awaiting respawn. | |||
</dd> | |||
</dl> | |||
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Revision as of 17:31, 1 July 2014
Description
- Description:
- Return a list of playable units (occupied by both AI or players) in a multiplayer game.
- Groups:
- Uncategorised
Syntax
- Syntax:
- playableUnits
- Return Value:
- Array
Examples
- Example 1:
(example)
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 13, 2009 - 11:35
- Killswitch
- In single-player missions, this command will return an empty array.
Bottom Section
- Posted on July 1, 2014 - 16:31 (UTC)
- AgentRevolution
- This command does not include dead players awaiting respawn.