BIS fnc spawnVehicle: Difference between revisions
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<dd class="notedate">Posted on January 2, 2011  | <dd class="notedate">Posted on January 2, 2011  | ||
<dt class="note">'''[[User:Lucky44|Lucky44]]'''  | <dt class="note">'''[[User:Lucky44|Lucky44]]'''  | ||
<dd class="note">You no longer need to put a Functions Module on the map for this function to work. (As of Arma 3)  | <dd class="note">EDITED: You no longer need to put a Functions Module on the map for this function to work. (As of Arma 3)  | ||
<dd class="notedate">Posted on January 23, 2011  | <dd class="notedate">Posted on January 23, 2011  | ||
Revision as of 02:28, 13 September 2014
Description
- Description:
 - Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
 - Execution:
 - call
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - [position,direction,type,side or group] call BIS_fnc_spawnVehicle
 - Parameters:
 - position - desired position (Array)
 - direction - desired azimuth/direction (Number)
 - type - type of the vehicle (String)
 - side or group - side or existing group (Side or Group)
 - Return Value:
 - Array - 0: created vehicle (Object), 1: all crew (Array of Objects), 2: vehicle's group (Group)
 
Examples
- Example 1:
 [getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle
Additional Information
- See also:
 - Arma 2 CfgVehicles
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- Posted on January 2, 2011
 - Lucky44
 - EDITED: You no longer need to put a Functions Module on the map for this function to work. (As of Arma 3)
 - Posted on January 23, 2011
 - nte
 - If there is no enemy on the map, it will spawn as empty.
 - Posted on December 24, 2011
 - Homer Johnston
 - Clarifying the above, you either need to use createCenter to create a side, or place a unit of the desired side on the map, otherwise the vehicle spawns empty.