cutRsc: Difference between revisions

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[[Category:Scripting Commands|CUTRSC]]
[[Category:Scripting Commands|CUTRSC]]
[[Category:Scripting Commands OFP 1.99|CUTRSC]]
[[Category:Scripting Commands OFP 1.96|CUTRSC]]
[[Category:Scripting Commands OFP 1.96|CUTRSC]]
[[Category:Scripting Commands OFP 1.46|CUTRSC]]
[[Category:Scripting Commands OFP 1.46|CUTRSC]]

Revision as of 09:58, 25 September 2014

Hover & click on the images for description

Description

Description:
Display a resource defined in the mission's Description.ext, the campaign's description.ext or the global resource.cpp.
Groups:
Uncategorised

Syntax

Syntax:
cutRsc [name, type, speed, showOnMap]
Parameters:
name: String - the class name of the resource. ("Default" will remove the current resource.)
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - Time in seconds to fade in resource (optional, default: 1).
showOnMap: Boolean - false to hide the resource when the map is opened (Introduced in Arma 3).
Return Value:
Nothing

Alternative Syntax

Syntax:
layer cutRsc [name, type, speed,showOnMap] (Introduced in Arma 2 / VBS2 (1.30+).)
Parameters:
layer: Number - Defines the layer in which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100.
name: String - the class name of the resource. ("Default" will remove the current resource.)
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - Time in seconds to fade in resource (optional, default: 1).
showOnMap: Boolean - false to hide the resource when the map is opened (Introduced in Arma 3).
Return Value:
Nothing

Examples

Example 1:
cutRsc ["binocular","PLAIN"]; cutRsc ["binocular","PLAIN",2];
Example 2:
2 cutRsc ["binocular","PLAIN",2];

Additional Information

See also:
titleRsccutTextcutObjsetTitleEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:
  • having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
  • using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.
Posted on 17 Oct, 2013
Killzone_Kid
Regarding removing current resource with cutRsc ["Default", "PLAIN"]. If it does't work and it gives you error message that "Default" is not found, add it by yourself to RscTitles in description.ext so it looks like this:
class RscTitles
{
	class Default 
	{
		idd = -1;
		fadein = 0;
		fadeout = 0;
		duration = 0;
	};
};

Alternatively, you can use cutText, yes cutText command to cancel your resources. As Karel Moricky explains: "All 'cut' commands are in the same layer, the same as all 'title' commands are in another one." So to remove cutRsc resource execute cutText on the same layer:

cutRsc ["myRsc", "PLAIN"]; //show cutText ["", "PLAIN"]; //remove

10 cutRsc ["myRsc", "PLAIN"]; //show 10 cutText ["", "PLAIN"]; //remove

Also if you use layers would be a good idea to register them with BIS_fnc_rscLayer to avoid possible clashes with other layers: ("myLayerName" call BIS_fnc_rscLayer) cutRsc ["myRsc","PLAIN"]; //show ("myLayerName" call BIS_fnc_rscLayer) cutText ["","PLAIN"]; //remove


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