BIS fnc animType: Difference between revisions
Jump to navigation
Jump to search
(Added syntax, example, params.) |
No edit summary |
||
Line 37: | Line 37: | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:animType}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:animType}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:animType}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:animType}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on October 1, 2014 - 20:26 (UTC)</dd> | |||
<dt class="note">[[User:Tryteyker-|Tryteyker-]]</dt> | |||
<dd class="note"> | |||
The categorization is identical to that of the animation viewer, minus the direction array. | |||
<br>So if the animation you are running through this function is found in the following categories: | |||
<code> | |||
<nowiki> | |||
Action: Move | |||
Pose: Erect | |||
Movement: Stop | |||
Stance: Raised | |||
Weapon: Rifle | |||
</nowiki> | |||
</code> | |||
Then the following array will be returned: | |||
<code> | |||
<nowiki> | |||
[["Action","Move"],["Pose","Erect"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]; | |||
</nowiki> | |||
</code> | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 22:26, 1 October 2014
Description
- Description:
- Function that returns a categorized array using a single string with the animation name.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_animType;
- Parameters:
- String - Animation name.
- Return Value:
- Array - Sorted arrays within an array with details about animation.
Examples
- Example 1:
animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType;
// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 1, 2014 - 20:26 (UTC)
- Tryteyker-
-
The categorization is identical to that of the animation viewer, minus the direction array.
So if the animation you are running through this function is found in the following categories:Action: Move Pose: Erect Movement: Stop Stance: Raised Weapon: Rifle
Then the following array will be returned:[["Action","Move"],["Pose","Erect"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]];