BIS fnc sceneSetAnimationsForGroup: Difference between revisions
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|   | | Plays a range of animations for a specific set of units, intended for use during cutscenes. |= Description  | ||
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|   | | param call [[BIS_fnc_sceneSetAnimationsForGroup]]; |= Syntax  | ||
|p1= |= Parameter 1  | |p1= [[Array]] - Units that should play animations.  | ||
*[[Group]] - Can also be of type group.|= Parameter 1  | |||
|p2= [[Array]] - Array of animation names (in format [[String]]) to play. |=  | |||
| |= Return value  | | [[Boolean]] - Returns true if all animations started. |= Return value  | ||
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|x1= <code></code> |=    | |x1= <code>setAnims = <nowiki>[group player, ["AmovPercMstpSrasWrflDnon"]]</nowiki> call BIS_fnc_sceneSetAnimationsForGroup;</code> |=    | ||
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Revision as of 17:00, 2 October 2014
 
Description
- Description:
 - Plays a range of animations for a specific set of units, intended for use during cutscenes.
 - Execution:
 - call
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - param call BIS_fnc_sceneSetAnimationsForGroup;
 - Parameters:
 - Array - Units that should play animations.
- Group - Can also be of type group.
 
 - Array - Array of animation names (in format String) to play.
 - Return Value:
 - Boolean - Returns true if all animations started.
 
Examples
- Example 1:
 setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;
Additional Information
- See also:
 - See also needed
 
Notes
- 
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