a = b: Difference between revisions
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Killzone Kid (talk | contribs) (description clarification) |
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| Assigns the result of expression | | Assigns the result of expression on the right to the variable on the left. Technically this is not a command and it is not listed in [[supportInfo]]. This is more of a compiler instruction. Also, you cannot do this <nowiki>a = b = c = 4;</nowiki> |= Description | ||
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| | |'''<nowiki>=</nowiki>''' value |= Syntax | ||
| | |p1= value: [[Anything]] |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 12:22, 6 October 2014
Description
- Description:
- Assigns the result of expression on the right to the variable on the left. Technically this is not a command and it is not listed in supportInfo. This is more of a compiler instruction. Also, you cannot do this a = b = c = 4;
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- Operators
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on December 15, 2006 - 05:27
- Kronzky
- A conditional assignment can be done via the following syntax:
_msg = if (alive player) then {"you're alive"} else {"you're dead"}
- Posted on June 22, 2009 - 16:27
- Alef
- It's possible to assign to numbers. Numbers values are not changed. Useful instead of assigning to nul or nil when a result is of no use.
0 = [player] execVM "myScript.sqf"
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Math
- Command Group: Variables