BIS fnc randomPos: Difference between revisions

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|TKOH |=
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|game2= TKOH |=
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| Selects a random position of given params in the triggers area (uses a position as center position). Includes only areas of one of the given types: ''water'', ''ground'', ''out'' (outside of the [[trigger]]) and can exclude types. Can execute a custom code as optional parameter when a position was found. |= Description
| Selects a random position of given params in the triggers area (uses a position as center position). Includes only areas of one of the given types: ''water'', ''ground'', ''out'' (outside of the [[trigger]]) and can exclude types. Can execute a custom code as optional parameter when a position was found. |= Description

Revision as of 22:18, 13 October 2014


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Description

Description:
Selects a random position of given params in the triggers area (uses a position as center position). Includes only areas of one of the given types: water, ground, out (outside of the trigger) and can exclude types. Can execute a custom code as optional parameter when a position was found.
Execution:
call
Multiplayer:
Can be used on client or server maschine.
Groups:
Uncategorised

Syntax

Syntax:
_mylocation = [[position ,trigger],string,array,code] call BIS_fnc_randomPos;
Parameters:
Array containg position and a trigger object [ position , trigger] - Array
Whitelist (one of the following tags: "water", "ground", "out") - String
(optional) Blacklist (array containing the following tags gettings excluded from the result: "water", "ground", "out") - Array
(optional) Custom condition (effect unkown) - Code
Return Value:
position (array with x,y,z position) - Array

Examples

Example 1:
/* lets take a look in the area of the trigger _triggerobject with the players position as center for a ground position but no position in the water or outside of the trigger, return the value to _myvariable and execute the custom condition hint(...); */ _myposition = [ [ position player, _triggerobject ], "ground", ["water","out"], {hint("message");} ] call BIS_fnc_randomPos;

Additional Information

See also:
See also needed

Notes

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Notes

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