BIS fnc animalSiteSpawn: Difference between revisions

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[[Category:Functions|{{uc:animalSiteSpawn}}]]
[[Category:Functions|{{uc:animalSiteSpawn}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:animalSiteSpawn}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:animalSiteSpawn}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on December 7, 2014 - 08:37 (UTC)</dd>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dd class="note">
The only way to stop the animals from spawning is to delete the object. When using this function, I recommend creating a non-solid object (almost anything from the "Objects (Helpers)" list in the editor, and using [[hideObjectGlobal]] on it. Using [[setVariable]] you can add the animal site to a reference object to find it easily when you want to delete it.
<code>_obj = [[createVehicle]] ["Sign_Sphere10cm_F", [[getPos]] [[player]], [], 0, "CAN_COLLIDE"];
[[hideObjectGlobal]] _obj;
player [[setVariable]] ["animalSite", _obj];
_obj = [[nil]];</code>
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 09:37, 7 December 2014


Hover & click on the images for description

Description

Description:
Create an area that spawns animals. The animals will be created or deleted if a player is inside or outside the area's radius. Can only be used by the server.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[animalSite, classnamesToSpawn, radius] call BIS_fnc_animalSiteSpawn;
Parameters:
[animalSite, classnamesToSpawn, radius]: Array
animalSite: Object - The object to create the site around.
classnamesToSpawn: Array - Animals that can be spawned.
radius: Number - The radius by which animals are created or deleted.
Return Value:
Nothing

Examples

Example 1:
[player, ["rabbit_f","turtle_f","hen_random_f"], 200] call BIS_fnc_animalSiteSpawn;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 7, 2014 - 08:37 (UTC)
DreadedEntity
The only way to stop the animals from spawning is to delete the object. When using this function, I recommend creating a non-solid object (almost anything from the "Objects (Helpers)" list in the editor, and using hideObjectGlobal on it. Using setVariable you can add the animal site to a reference object to find it easily when you want to delete it. _obj = createVehicle ["Sign_Sphere10cm_F", getPos player, [], 0, "CAN_COLLIDE"]; hideObjectGlobal _obj; player setVariable ["animalSite", _obj]; _obj = nil;