enableCollisionWith: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 70: | Line 70: | ||
Both commands '''enableCollisionWith''' and '''disableCollisionWith''', are very handy codes and could be used for example: map testing, mission editing and even animation cutscenes. | Both commands '''enableCollisionWith''' and '''disableCollisionWith''', are very handy codes and could be used for example: map testing, mission editing and even animation cutscenes. | ||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> | |||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on April 5, 2015 - 00:15 (UTC)</dd> | |||
<dt class="note">[[User:Ranwer|Ranwer]]</dt> | |||
<dd class="note"> | |||
May the moderator please quickly change the above word "barrel1" to "car1". | |||
<br> | |||
Thank you! | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 01:15, 5 April 2015
Description
- Description:
- Enable collision between vehicles.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle enableCollisionWith vehicle
- Parameters:
- vehicle: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- disableCollisionWith
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 5, 2015 - 00:13 (UTC)
- Ranwer
-
enableCollisionWith is a script that when you apply it to an object, it will be solid and the player will not be able to go through it. However, if you want your unit to go through it, you may want to use the disableCollisionWith command.
An example for this is:
//name of unit in editor such as player1 //name of object in editor such as car1
car1 enableCollisionWith player1;
//to make your unit go through the car, use the below and make sure you know what your doing!
barrel1 disableCollisionWith player1;
Both commands enableCollisionWith and disableCollisionWith, are very handy codes and could be used for example: map testing, mission editing and even animation cutscenes.
- Posted on April 5, 2015 - 00:15 (UTC)
- Ranwer
-
May the moderator please quickly change the above word "barrel1" to "car1".
Thank you!